Wednesday, January 20, 2016

Game Feedback



Shayla's Rat Trap Game:

Catch as many rats as you can! The Timer counts up from zero and you get one point for each rat. I have not seen many new elements in Shayla's programming, and I don't think it got more difficult, but I enjoyed it because is was fun to try to get a lot of points.

Allie's Button Click Game:

Click the button as much as you can! The timer counts down and you get 1 point for each button click. Allie's programming is pretty simple and the difficulty didn't increase drastically. I didn't really enjoy the game because it was too easy.

Gabe's Timer Bomb Game:

Click the button to keep the bomb from exploding! The timer adds a second for every time you click the button, and when it reaches zero the bomb explodes. The programming was similar to what I did in my game with the timer and the difficulty didn't seem to increase. I didn't really enjoy this game because it was really simple and there didn't seem to be a way to win.


Midterm Game Final Reaction

When I was making my game, I began the layout by adding backgrounds and sprites. My first problem happened when I had to make the bananas "fall" from the top of the screen. I originally had them move several steps at a time, but it worked a lot better when it glided from one random point to another random point. I also had trouble changing the costumes, but I was not able to work that one out. I wanted the barrels to become smaller as the levels increase, but it wouldn't work. 

I tested the game by playing it continuously, and it did work like I wanted it to. I am most proud of the jungle theme, how the barrel and bananas work, and the score counter. I am disappointed that the costume change did not work, though. 

Midterm Game

Here's my game! You use the left and right arrow keys to move the barrel and catch the bananas that fall from the top of the screen. For every banana you catch you earn 1 point, and when you get 25 points at level 3 you win!




Banana Catch

Thursday, January 14, 2016

Midterm Project Game

My game will have object falling from the top of the screen, and the player will move a bowl or something to catch the objects at the bottom of the screen. I will probably use the ball sprites and a bowl or a box. I want it to look like a carnival game, so I will use a background similar to that.

For each ball the player catches, they will get three point. There will also be a special ball that doesn't appear as often and falls very quickly. If the player catches it, they will get five points. For every ball the player misses, they will lose one point. They will need an increasing number of points to win each level. As the levels progress, they will have less time to get the number of points. 

When a player wins by getting the total number of points, they will increase a level and the background will change. I will probably have three levels at the most. At each new level the player will have less time and need more points to win, or their bowl will get smaller and the balls will fall faster. I will accomplish this by adding new coding when the background switches.